2013
Digital Tutors
Justin Marshall
01:35:00
English
In Volume 1 of the Quick Start to Modeling in Maya, we'll cover the basics of getting started creating your own models. We'll cover methods of working with primitive geometry and how to modify their initial creation options. We'll also learn about many of the different modeling tools we can use to add edges and extrusions to polygon geometry, as well as curve-based tools we can use to build NURBS models. We'll also talk about creating clean scenes and models and in the end we'll have built up a solar panel array from scratch. While following along with these lessons and building a project together will provide you with valuable knowledge, the real power comes from being able to take the techniques you've learned and apply them in a different way to your own work. With this in mind, you'll be presented with an assignment immediately following each volume. These assignments will challenge you to take the skills that you've learned in a particular volume and apply them to a different asset. These courses are designed to be taken in sequence so we really encourage you to start with this volume and proceed all the way through to Volume 5, and taking advantage of the periodic assignments along the way to get the full learning experience.
1. Introduction and project overview 01:46
2. Modeling a single solar cell 10:30
3. Duplicating the cells 06:07
4. Building the panel body 08:08
5. Duplicating and placing panels 07:46
6. Modeling the array base 10:46
7. Constructing the bracket 08:47
8. Modeling the feet using NURBS 08:02
9. Building the leg geometry 06:29
10. Extracting useable geometry 09:26
11. Duplicating the legs 07:16
12. Scene cleanup and assignment 08:55
http://www.digitaltutors.com/tutorial/1341-Quick-Start-to-Modeling-in-Maya-Volume-1
Download File Size:752.52 MB