2012
CGCookie
Alessandro Cangelosi
02:30:00
English
In Nature rendering Part 1, we’ll start exploring how to approach to nature rendering, and we’ll start with a simple macro render of a tomato. We’ll use spline/poly modeling to create the plant and the tomato, then we’ll start to prepare a basic version of its materials. The illumination will be done using a HDR map.
In Part 2 we’ll focus on creating more realistic shaders and trying to finalize the project.
http://cgcookie.com/max/cgc-courses/creating-a-tomato-plant/
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