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Lynda.com Animating Characters with Mecanim in Unity 3D €15 buy download
2013
Lynda.com
Sue Blackman
05:29:01
English
Learn to bring your 3D game characters to life with the help of Mecanim, Unity's new character animation system. Start by importing characters and mapping their bone and muscle structure. Create animation controllers and add existing animations to help them move through and interact with their environment. Learn how to blend and mask animation clips to create sophisticated in-game animations on the fly. Author Sue Blackman guides you through the intricacies of Mecanim as you learn to control an assortment of game characters in a variety of situations.
Chapters
01. Welcome
02. What you should know before watching this course
03. Using the exercise files
04. Importing characters and setting scale
05. Preparing for character configuration
06. Mapping bones to configure a character
07. Configuring muscles
08. Addressing import issues
09. Defining animation clips
10. Working with moving characters
11. Understanding the Animator Controller component
12. Understanding the basics of state machines
13. Setting up the controller
14. Adding a walk state to the controller
15. Creating transitions
16. Setting up characters to interact with their environment
17. Solving problems with environmental interaction
18. Discovering input parameters
19. Defining input parameters
20. Working with additional parameters
21. Scripting player input
22. Turning the character
23. Orchestrating a jump
24. Refining jumps
25. Using state information to add physics to the jump
26. Using the Any state
27. Scripting the Any state
28. Creating layer masks
29. Layers in the Animation Controller
30. Activating the layers
31. Handling nonhumanoid appendages
32. Creating masks for nonhumanoid appendages
33. Creating substate machines
34. Configuring Blend Trees
35. Exploring Blend Tree transitions
36. Stress testing the run blend
37. Controlling states with speed
38. Using Mecanim with PathFinding (Unity Pro only)
39. Refining the PathFinding (Unity Pro only)
40. Using Mecanim with platform jumpers
41. Adding a multistate jump
42. Refining a multistate jump
43. Interacting with objects
44. Taking hits
45. Working with curves
46. Targeting with inverse kinematics (IK)
47. Looking at targets
48. Setting up generic rigs
49. Making miscellaneous character adjustments
50. Setting up a character for the game environment
51. Testing the character in the game
52. Next steps
http://www.lynda.com/Unity-3D-tutorials/Animating-Characters-Mecanim-Unity-3D/118077-2.html

Download File Size:1.97 GB


Lynda.com Animating Characters with Mecanim in Unity 3D
€15
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