2013
GnomonWorkshop
Andras Kavalecz
07:50:00
English
In this tutorial, Andras Kavalecz demonstrates how to develop a 2D concept by Stephen Change into 3D using Modo. Andras will guide the viewer through the entire process from modeling, UV layout, painting textures, replicators, lighting, shading and rendering. The goals of this demonstration is to showcase Modo's "artist-friendly" and intuitive workflow and to share how Modo can bridge 2D concept art with 3D look development - empowering the 2D concept artist with the flexibility of 3D.
Topics covered:
Modeling
UV Mapping
Material Setup
Texturing
Shading
Rendering
Volumetric Clouds and Dust
HDR
Introduction
Tires
Truck Part A
Truck Part B
Positioning Truck and Buildings
Ground
UV's Part A
UV's Part B
Material Setup Part A
Material Setup Part B
Procedurals
Texturing Splatter
Texturing Tire
Updating Textures
Update Tire Texture
Shading The Buildings
AO Passes and Render Passes
Volumetric Final Clouds
Volume Dust and HDR
http://www.thegnomonworkshop.com/store/product/1061/
Download File Size:6.27 GB