2011
digital-tutors
Delano Athias
2h41m
English
In this collection of lessons we will learn how to rig a wing in Softimage. In this course, we will learn how to rig a wing in Softimage. We will first cover some things to consider when constructing the control rig. From there, we will set up the wing, step by step, making sure the system we build will be sufficient to the needs of an animator. We’ll also work with custom parameters and expressions to automate certain behaviors so the animator can work faster.
1. Introduction and project overview
2. Understanding the wing
3. Preparing the scene
4. Building the wing bones
5. Enveloping the wing
6. Starting on the feather rig
7. Enveloping the feathers to their control system
8. Creating the wing's primary animation controls
9. Auxiliary controls for the wing
10. Connecting the wing bones to their controls
11. Finishing the wing controls
12. Creating custom parameters to fan the feathers
13. Linking the feathers to their fan parameters
14. Setting up the primary feather controls
15. Building controls for fanning the feathers collectively
16. Fanning the feathers collectively
17. Creating controls to deform the middle of each feather
18. Constraining the feather nulls to the mid controls
19. Adding automatic delay via the mid feather controls
20. Automating the collapsing and expanding of the wing
21. Creating a system that will rotate the feathers as the wing folds in
22. Finishing the wing fold system
23. Finalizing the wing rig
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