2015
Lynda
Brian Bradley
04:25:00
English
Master features of the V-Ray 3.0 rendering engine and learn how to extend the range of 3ds Max with V-Ray's state-of-the-art tools, such as progressive sampling, skin and hair shaders, and stereoscopic 3D rendering. This course covers critical V-Ray concepts such as basic material creation, image sampling, color mapping, subdivs, and lighting, as well as creating in-camera effects such as depth of field, motion blur, and caustics. Author and 3D expert Brian Bradley will help you add amazing and lifelike materials and effects to your 3D models with this powerful plugin.
Topics include:
Using the new UI elements, Quick Settings, and revamped Frame Buffer
Understanding color mapping modes
Adding V-Ray light types
Working with the V-Ray Sun and Sky systems and dome light
Using irradiance mapping and light cache
Working with diffuse color maps
Making reflective materials
Creating a translucency effect
Using the new SSS and skin shaders
Ensuring quality with image sampling
Working with the adaptive subdivision engine
Controlling the physical camera
Working with FX tools such as VRayFur and VRayMetaball
Stereoscopic 3D rendering
Using Render Mask
Introduction and Important Information 12m 6s
1. Getting Ready to Render with V-Ray 37m 59s
2. Key Lighting Tools 34m 9s
3. Global Illumination 40m 39s
4. V-Ray Materials and Maps 48m 40s
5. Quality Control with Image Sampling 29m 49s
6. The V-Ray Physical Camera 17m 55s
7. The V-Ray FX Tools 41m 49s
Conclusion 1m 47s
http://www.lynda.com/3D-Animation-Lighting-tutorials/V-Ray-3.0-3ds-Max-Essential-Training/161810-2.html
Download File Size:1.58 GB