2014
Lynda
EJ Hassenfratz
01:10:00
English
Learn to rig and animate a 3D robotic arm in CINEMA 4D. EJ Hassenfratz leads this project-based learning experience, which relies on C4D's inverse kinematics (IK) tools. First, you'll prepare the model hierarchy for animation, before adding joints and applying an IK tag that transforms your joint system into an IK chain. Then you'll animate the entire rig and use constraints tags and Xpresso data to control all the moving parts in the arm. Last, EJ shows you how to render the project and import it into After Effects for further refinement.
Topics include:
Setting up the model
Creating an IK chain
Adding animation controls
Constraining position, scale, and rotation
Adding depth of field and motion blur in After Effects
Introduction 2m 17s
1. Preparing the Model for Inverse Kinematics (IK) 6m 3s
2. Creating the IK Chain 12m 18s
3. Adding Animation Controls 17m 2s
4. Animating the Robot Arm 20m 37s
5. Rendering and Finishing in After Effects 11m 41s
Conclusion 1m 40s
http://www.lynda.com/After-Effects-tutorials/Mograph-Techniques-Rigging-Robot-Arm-CINEMA-4D/137888-2.html
Download File Size:285.95 MB