2014
CGCookie
Kent Trammell
00:57:57
English
What you’re going to learn:
The key to skin shading in Cycles is the relatively new “Subsurface Scattering” node. This “BSSRDF” surface type is essentially a fully-featured translucent material allowing light to partially pass through your object. A crucial characteristic of human skin.
In Lesson 1 I will walk you through more of a simplistic approach to skin shading using the Subsurface Scattering node basically by itself.
In Lesson 2 I will show you a more complex approach based on Matthew Heimlich’s Arnold Skin Shader Port. This prefab shader group offers traditional tri-layer skin construction that’s standard with commercial renderers like Vray, Mental Ray, and of course Arnold.
http://cgcookie.com/
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