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Digital Tutors Creating a Sci-Fi Gun in Blender €19 buy download

2014
Digital Tutors
Costas Frost
5h 42m
English

Throughout these lessons we'll be creating a game-ready sci-fi weapon. We'll use Blender as a single stream tool for asset creation.
Initially we'll be going through mesh modeling techniques which we'll prepare for game engine work. Then we'll move to sculpting where we'll have an overview of Blender's new Dyntopo tools. Finally we'll be using the texture painting tool-set to create multiple maps and effects. Our target game environment will be Unity but these techniques can be used for any real-time environment.

Introduction and project overview 1 Introduction and project overview 00:50
Important hotkey overview 2 Important hotkey overview 09:33
Setting up Blender's user preferences 3 Setting up Blender's user preferences 06:30
Modeling the volumes of our mesh 4 Modeling the volumes of our mesh 07:59
Building the upper shield, central tank, and gun barrel 5 Building the upper shield, central tank, and gun barrel 08:18
Creating the chamber and trigger setup 6 Creating the chamber and trigger setup 08:11
Adding the trigger guard and additional volumes 7 Adding the trigger guard and additional volumes 09:13
Using the Curve and Array tools 8 Using the Curve and Array tools 08:59
Adding detail to the heatsink and gun barrel 9 Adding detail to the heatsink and gun barrel 07:26
Introducing Dynamic Topology 10 Introducing Dynamic Topology 08:33
Sculpting and smoothing our forms 11 Sculpting and smoothing our forms 08:54
Designing the base sculptural detail 12 Designing the base sculptural detail 08:53
Masking and importing textures 13 Masking and importing textures 09:07
Detailing the handle and pommel 14 Detailing the handle and pommel 10:13
Finishing up the pommel and starting the shield 15 Finishing up the pommel and starting the shield 07:41
Completing the shield and sculpting the trigger guard 16 Completing the shield and sculpting the trigger guard 08:43
Discussing creative process, iteration, and self critique 17 Discussing creative process, iteration, and self critique 09:14
Finishing the trigger guard and creating a shell 18 Finishing the trigger guard and creating a shell 09:25
Positioning the shells 19 Positioning the shells 09:08
Engraving the ammo loader 20 Engraving the ammo loader 09:09
Occluding seams 21 Occluding seams 08:04
Preparing our model for our game engine 22 Preparing our model for our game engine 07:30
Detailing the gun handle 23 Detailing the gun handle 08:13
Cleaning the model up for UV unwrapping 24 Cleaning the model up for UV unwrapping 09:02
Unwrapping our mesh 25 Unwrapping our mesh 08:57
Addressing unwrap issues 26 Addressing unwrap issues 09:35
Completing the UV unwrap 27 Completing the UV unwrap 07:05
Painting our mesh 28 Painting our mesh 08:59
Utilizing the UV editor to paint 29 Utilizing the UV editor to paint 08:17
Completing the base diffuse map 30 Completing the base diffuse map 07:59
Baking normal maps 31 Baking normal maps 07:39
Fixing normal map errors in GIMP 32 Fixing normal map errors in GIMP 09:08
Setting up our GLSL preview 33 Setting up our GLSL preview 08:44
Developing a simple specular map 34 Developing a simple specular map 09:03
Face Selection Masking and Stencil Mapping 35 Face Selection Masking and Stencil Mapping 07:55
Detailing our metal 36 Detailing our metal 09:06
Completing the diffuse map 37 Completing the diffuse map 08:35
Adding normal information via texture paint 38 Adding normal information via texture paint 08:39
Baking normal information 39 Baking normal information 10:13
Preparing our texture maps for Unity 40 Preparing our texture maps for Unity 06:39
Importing and setting up in Unity 41 Importing and setting up in Unity 07:10


http://www.digitaltutors.com/tutorial/1824-Creating-a-Sci-Fi-Gun-in-Blender



Download File Size:2.21 GB


Digital Tutors Creating a Sci-Fi Gun in Blender
€19
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