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Digital Tutors Automotive Modeling in Maya €15 buy download
2013
Digital Tutors
Justin Marshall
06:25:00
English
Computer generated cars are a staple of film and commercial projects. Whether the parts all fly together before our eyes in a commercial meant to show off superior engineering, or the car is tossed around by gigantic creatures in a feature film, there is a need to create 3D automotive models. The different parts of a car present specific challenges but also provide certain advantages. The workflow for creating a car can vary, from using NURBS curves and surfaces to box modeling. In this tutorial we'll use an edge modeling method to begin building our Audi R8. Once we're happy with the shape, we can cut the panels apart and add thickness. We'll cover methods for maintaining hard edges and smooth contours. We'll cover the common polygon modeling tools as well as some new tools in the Modeling Toolkit that will make certain tasks much easier. It's a big project, but we'll go step by step so that by the end, you'll have created a 3D car from scratch and you'll have the knowledge you need to build your own vehicle.
Lesson 1
Introduction and project overview
01:24
Lesson 2
Setting up reference images
08:42
Lesson 3
Drawing out the wheel arch
09:43
Lesson 4
Connecting wheel arches to create the side
08:27
Lesson 5
Extruding up the side of the car
11:25
Lesson 6
Drawing out the side panels
06:19
Lesson 7
Extruding in the door scoop
06:21
Lesson 8
Bridging across the A pillar
07:38
Lesson 9
Extruding across the top of the car
05:16
Lesson 10
Building out the front of the car
07:55
Lesson 11
Extruding the hood
08:47
Lesson 12
Separating the side panels
12:27
Lesson 13
Building the front bumper
08:25
Lesson 14
Beginning the rear end
11:02
Lesson 15
Detailing the rear end
07:10
Lesson 16
Detailing the tail light area
10:03
Lesson 17
Adding detail to the trunk
09:28
Lesson 18
Modeling underneath the rear end
06:02
Lesson 19
Adding thickness to the panels
10:09
Lesson 20
Modeling underneath the front end
03:51
Lesson 21
Modeling the belly pan
08:33
Lesson 22
Adding the plenum
03:11
Lesson 23
Building the door handle
05:40
Lesson 24
Adding the door lock
04:10
Lesson 25
Modeling the door trim pieces
08:52
Lesson 26
Building the rear-view mirror
10:57
Lesson 27
Modeling the head light
12:36
Lesson 28
Finishing the head light
09:00
Lesson 29
Adding the LEDs
08:01
Lesson 30
Modeling the head light mesh
10:03
Lesson 31
Modeling the grill
10:21
Lesson 32
Cutting exhaust ports from the bumper
12:05
Lesson 33
Adding the exhaust pipes
04:58
Lesson 34
Building the tail lights
10:33
Lesson 35
Finishing the tail lights
10:18
Lesson 36
Modeling back vent pieces
08:52
Lesson 37
Adding windows
06:13
Lesson 38
Modeling the fuel port
06:14
Lesson 39
Building the fuel cap
06:27
Lesson 40
Beginning the wheel
09:48
Lesson 41
Detailing the rim
09:30
Lesson 42
Completing the wheel
12:22
Lesson 43
Building the windshield wipers
10:03
Lesson 44
Building the plates
04:11
Lesson 45
Creating the raised emblems
05:30
Lesson 46
Cleaning up our scene
15:26
http://www.digitaltutors.com/11/training.php?pid=1266&inf_contact_key=879ffec251c14ceb569cdcc332f612

Download File Size:3.34 GB


Digital Tutors Automotive Modeling in Maya
€15
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