2012
cmiVFX
Victor Perez, Juan Madrigal
6h57m
English
cmiVFX is recording these days in London a series of videos about the craft of Color for Nuke™ compositors. A wide in-depth course on one of the most important and fascinating topics in the world of audio visual. Step by step we cover all stages of color manipulation from the theory of light to the practical application grading in Nuke™ making a bridge of knowledge between the image in your mind and the image in your monitor.
This class is for people already familiar with Nuke, so you must be able to, at least, basically run Nuke, know its interface and a minimum of compositing fundamentals. This video is not designed to teach basic Nuke principles, (Everyone knows there are too many of those already), but it ill teach the topics found no where else! (Until the other training companies watch it of course!)
Chapter 1: Optics
- What is Light?
- Visible Spectrum
- Color Synthesis
- How Human Eye Perceives Color
- Image Capture Devices
- Analog Vs. Digital Process
- Color Compression
Chapter 2: Elements of Digital Color Manipulation
- Color Bit Depth
- 8-Bit, Float and Half-Float
- Cartesian Axis Representation: Lookup Tables
- Normalized Values
- Brief History of File Formats: From Cineon to OpenEXR
- Linear vs Log
- Nuke™ 32-Bit per Channel Linear Workspace
- Color Space Standards (sRGB, Rec. 601 & Rec. 709)
- LUTs & Input Process
- Color Temperature / Tint
- CIE Standard Illuminant D65
- Color Analysis Instruments in Nuke
Chapter 3: Color Correction Maths
- Understanding Premultiplied and Unpremultiplied states
- Exploring Nuclear Operators
- Understanding the Color Wheel/Cube and TMI, HSV, RGB Sliders
- The Order of Operations in Color Tools
- Maths by Knobs (Black Point, White Point, Lift, Gain, Multiply, Offset, Gamma, Saturation, Contrast)
- Ranges (Shadows, Midtones, Hightlights)
- ColorLookup
- Color Matching by Curves
- Despill and Color Suppressions
- Exposure (Analogical Simulator)
- Log2Lin (and PLogtoLin)
- Colorspace
- LUT Tools (Truelight, CMSTestPattern, GenerateLUT, VectorField)
- Merge Operations
Chapter 4: Case Studies
Greenscreen, Bluescreen and Redscreen Comparison: Outdoor Lamborghini (I)
Despilling and Relighting a Greenscreen: Outdoor Lamborghini (II)
Grading CG for Integration: 40 Years (I)
Matching Greenscreen Elements to Background Plates: Indoor Lamborghini (III)
Applying Light Qualities to Composite Elements: 40 Years (II)
Color FXs: Leopard (I)
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Download File Size:2.03 GB