2011
design3
English
http://www.design3.com
~17hrs.
Maya 2011 - Interface
This beginner training module will teach you the basics of 3D content creation in Autodesk’s Maya 2011. You’ll start by learning this powerful program’s interface, how to navigate around your scenes, and organize your content. This is the first module in Maya 2011 Content Creation Fundamentals.
3D Content Creation - Autodesk Maya
Learn the fundamentals of the Autodesk's Maya interface as well as professional techniques for polygon modeling, texture application, and more. Learn to generate props from scratch, and follow step-by-step instruction walking you through creating your own game-ready humanoid characters.
Character Design & Integration with Maya
Using custom templates, you'll begin by quickly transforming ordinary facial photos to HL2 Deathmatch characters in no time. Then learn the award winning Autodesk Maya character toolset. Focus on rigging, weighting, UV mapping, and preparing your models to be exported to various game engines. Finally, you'll test, perfect, and export your 3D characters from Maya into Half-Life 2 Deathmatch.
Maya 2011 - Basic Modeling
This training module will teach you the basics of modeling in Autodesk’s Maya 2011. You’ll start by learning the tools and techniques to begin creating detailed objects for your video game worlds. Master the art of manipulating polygons, points, and edges into optimized game assets. This is the second module in Maya 2011 Content Creation Fundamentals.
Maya 2011 - Intermediate Exercise
Use the tools and techniques shown in the previous Maya 2011 training modules to create a jelly jar. This intermediate exercise will go through the complete process of polygon modeling, detailing, UV mapping, and texturing 3D objects for use in video games. This is the fourth and final module in Maya 2011 3D Content Creation Fundamentals.
Maya 2011 - Basic Texturing
This training module will teach you the basics of texturing 3D objects in Maya 2011. Follow along as the UV Texture Editor tool is used and explained in detail. Finally, learn the process of unfolding UVs from a 3D model in order to create interesting and unique textures. This is the third module in Maya 2011 Content Creation Fundamentals.
Advanced Character Animation With Maya
You'll see how easy it is to rig and envelope a character for the Source™ engine, create game walk cycles and apply motion capture data to your own custom designed characters within Source SDK powered games.
Download File Size:6.52 GB