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Digital Tutors Introduction to Maya 2016 €25 buy download

2015
Digital Tutors
Multiple Authors
10:40:00
English

This in-depth Maya tutorial is designed to help you get a solid understanding of the core features found in Maya, and help you to ease your transition into this very powerful program.
During the course of these lessons, you'll have a chance to learn about different aspects of Maya from several of our instructors. We are the worlds largest resource for Autodesk training, and over the years, we've had the honor and the privilege of teaching some of the top artists and studios all around the world.
And for the next several hours, we'll be giving you the most structured, well-rounded, and easiest to follow Maya training that you'll be able to find anywhere. In the first portion of this tutorial, we'll be getting you familiar with some of the vocabulary and foundational skills that you'll need in order to begin moving around and working in Maya.
From there, we'll move into exploring some of the modeling features found in Maya, and we'll begin building the spacecraft that will be our central project for the remainder of this course. From there, we'll take you through the entire process of adding textures and materials to the spacecraft, adding animated movement and animation controls, adding dynamics, and finally we'll learn how to add lights, shadows, and output our final animated sequence.
This course is designed for new Maya users, so our goal is not to weigh you down with a lot of technical information. Instead, we want you to form some really good habits and workflows – getting to see the entire start-to-finish pipeline for this project – and by the end of this Maya tutorial, we want you to be at a point where you can feel very comfortable using the software.

Introduction and project overview 1 Introduction and project overview Watch it now 01:41
Navigating the 3D viewport 2 Navigating the 3D viewport Watch the entire course. Start a free trial » 05:07
Grouping and parenting in Maya 10 Grouping and parenting in Maya 05:13
Using the hotbox 11 Using the hotbox 03:20
Modeling section overview 12 Modeling section overview 01:16
Adding reference images 13 Adding reference images 07:14
Creating the basic body shape 14 Creating the basic body shape 10:09
Extruding out the wings 15 Extruding out the wings 08:09
Finishing the wings 16 Finishing the wings 12:51
Extruding up the top section 17 Extruding up the top section 07:56
Creating the canopy 18 Creating the canopy 08:13
Extruding the thruster compartment 19 Extruding the thruster compartment 05:42
Starting the front guard 20 Starting the front guard 09:14
Finishing the guard piece 21 Finishing the guard piece 07:53
Modeling pieces between the wings 22 Modeling pieces between the wings 06:24
Creating the back vents 23 Creating the back vents 07:17
Creating pipes with curves 24 Creating pipes with curves 06:33
Creating shapes with closed curves 25 Creating shapes with closed curves 04:58
Modeling the thrusters 26 Modeling the thrusters 05:58
Adding support edges for smoothing 27 Adding support edges for smoothing 07:56
Creating the gun base 28 Creating the gun base 04:21
Modeling the main gun body 29 Modeling the main gun body 06:43
Creating radial gun barrels 30 Creating radial gun barrels 09:19
Hierarchy and model prep 31 Hierarchy and model prep 08:36
Sculpting in Maya 32 Sculpting in Maya 07:23
Materials and textures overview 33 Materials and textures overview 01:45
Applying and manipulating simple materials 34 Applying and manipulating simple materials 07:09
Using ramps to drive material channels 35 Using ramps to drive material channels 07:48
Adding multiple materials to an object 36 Adding multiple materials to an object 03:23
Working with procedural textures 37 Working with procedural textures 09:22
Working with UVs 38 Working with UVs 08:53
Creating a ramp shader 39 Creating a ramp shader 07:05
Adding file textures 40 Adding file textures 05:53
Using bump maps 41 Using bump maps 07:35
Rigging overview 42 Rigging overview 00:43
Cleaning up the scene 43 Cleaning up the scene 06:48
Control objects and groups 44 Control objects and groups 09:37
Modifying an object's pivot and orientation 45 Modifying an object's pivot and orientation 03:40
Orientation continued 46 Orientation continued 10:01
Creating custom channels 47 Creating custom channels 06:21
Connecting channels in Maya 48 Connecting channels in Maya 04:24
Building joints 49 Building joints 07:50
Skinning geometry in Maya 50 Skinning geometry in Maya 07:03
Adding Spline IK control to our joint system 51 Adding Spline IK control to our joint system 09:25
Setting up an auto-idle system 52 Setting up an auto-idle system 10:51
Making the rig animator-friendly 53 Making the rig animator-friendly 05:07
Animation overview 54 Animation overview 00:50
Setting your animation preferences 55 Setting your animation preferences 07:34
Keyframing in Maya 56 Keyframing in Maya 08:02
Managing animation in the Graph Editor 57 Managing animation in the Graph Editor 08:59
Cycling animation infinitely 58 Cycling animation infinitely 09:54
Path Animation 59 Path Animation 13:23
Starting on the flight sequence 60 Starting on the flight sequence 08:10
Finalizing our blocking pass 61 Finalizing our blocking pass 06:33
Polishing the animation 62 Polishing the animation 08:31
Animating a shot camera 63 Animating a shot camera 12:34
Finishing the flight sequence 64 Finishing the flight sequence 08:08
Dynamics overview 65 Dynamics overview 00:39
Bringing back the fueling line and getting ready for our first simulation 66 Bringing back the fueling line and getting ready for our first simulation 02:17
Simulating the fueling line with nDynamics 67 Simulating the fueling line with nDynamics 08:31
Setting up collisions for an nDynamics solve 68 Setting up collisions for an nDynamics solve 05:55
Baking the animation of the fueling line 69 Baking the animation of the fueling line 06:34
Using a Fluid emitter to add dust particles 70 Using a Fluid emitter to add dust particles 05:46
Enhancing the look of our dust particles 71 Enhancing the look of our dust particles 09:30
Repositioning our emitter and enhancing the behavior of our particles 72 Repositioning our emitter and enhancing the behavior of our particles 04:56
Animating our Fluid emitter 73 Animating our Fluid emitter 05:41
Duplicating particle emitters 74 Duplicating particle emitters 07:16
Creating a low-resolution collision object 75 Creating a low-resolution collision object 06:34
Rendering overview 76 Rendering overview 01:03
Understanding various light types 77 Understanding various light types 11:47
Controlling light color and intensity 78 Controlling light color and intensity 11:30
Adjusting light decay and specular contribution 79 Adjusting light decay and specular contribution 09:49
Altering the Render Stats of Maya objects 80 Altering the Render Stats of Maya objects 09:48
Creating lights to match environment 81 Creating lights to match environment 11:29
Adjusting attributes for the Physical Sun and Sky 82 Adjusting attributes for the Physical Sun and Sky 09:35
Fine-tuning ship materials for rendering 83 Fine-tuning ship materials for rendering 13:31
Fine-tuning environment materials for rendering 84 Fine-tuning environment materials for rendering 12:47
Fine-tuning the look of the particles 85 Fine-tuning the look of the particles 12:00
Preparing particles for batch rendering 86 Preparing particles for batch rendering 04:47
Adding final adjustments for lighting and quality 87 Adding final adjustments for lighting and quality 07:55
Configuring output settings and rendering the final sequence 88 Configuring output settings and rendering the final sequence 14:41

http://digitaltutors.com/tutorial/2054-Introduction-to-Maya-2016



Download File Size:5.08 GB


Digital Tutors Introduction to Maya 2016
€25
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