2014
Digital Tutors
Ron Friedman
02:10:00
English
Throughout these tutorials we'll go through the process of creating custom 3D character animation in Maya to work within established motion capture clips. We’ll discuss the concerns of keyframe 3D animation to be used in tandem with motion capture data, planning the custom animation and the importance of reference.
Next, we’ll modify a character rig to be used in conjunction with a motion capture skeleton. Then, we’ll create key poses, animating the root and feet, animating the spine and head, animating the arms and hands and doing final polish of the animation.
By the end of this tutorial, you'll have a more thorough understanding of how to create custom 3D character animation that fits seamlessly with motion capture animation.
Introduction and project overview 01:19
Addressing the challenges of adding keyframe animation to motion capture 05:11
Establishing the importance of planning and references 03:28
Creating animation controls on our character rig 07:36
Finishing our character rig and starting IK solvers 07:50
Finalizing our IK solvers 10:24
Finishing controls for our character rig 09:43
Cleaning up our original motion capture data 10:12
Matching our character rig to the motion capture data 08:14
Adding locators to position character rig to MoCap data 08:50
Creating transition animation between motion capture and keyframe 06:49
Finishing transition animation between motion capture and keyframe 08:43
Reviewing final transitions and setting up animation to video reference 10:29
Matching video reference with our custom animation rig 06:03
Posing our custom animation rig with video reference 06:43
Reviewing our final animation posing 07:10
Creating the master animation file 08:19
http://www.digitaltutors.com/tutorial/1813-Adding-Keyframe-Animation-to-Motion-Capture-in-Maya
Download File Size:682 MB