2015
Lynda
George Maestri
2:34
English
Cartoon characters are known for their exaggerated movement, often created by squashing and stretching the character. In this course, George Maestri shows how to add cartoony squash and stretch to a rig in Maya. He shows how to use Maya's rigging tools to create stretchy joints, flexible torsos, and exaggerated facial expressions. Follow along to learn how to replicate these techniques and bring your own characters to life.
Introduction
Welcome
Using the exercise files
Assumptions and model requirements
1. Creating Stretchy Joints
Basic stretch theory
Setting up the leg joints
Measuring the joint chains
Creating stretch using expressions
Creating stretch in the Node Editor
Finalizing leg chains
2. Creating Stretchy Spines
Drawing the hip and spine joints
Adding controllers to the hip and spine
Adding spine stretch
3. Setting Up FK/IK Switching
Basic FK/IK switching theory
Setting up the joints and controllers
Wiring up the FK/IK rig
Adding in stretch
Finalizing the arm
4. Skinning and Blend Shapes
Manipulating faces with blend shapes
Creating jaw controls with joints
Skinning the character
Adjusting skin weights
5. Facial Rigging
Creating controls for facial animation
Controlling eyelids
Wiring custom sliders
Wiring simple two-way controls
Wiring complex two-way controls
Rigging the eyes
Controlling the teeth
6. Testing
Cleaning up the rig
Animating a simple test
Conclusion
Next steps
Download File Size:443.05 MB