2013
Digital Tutors
Delano Athias
1h 38m
English
Welcome to Volume 2 of the Quick Start to Rigging in Maya, a series of specially constructed courses meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts.
In this volume, we'll build on the concepts covered in volume 1. We'll start by talking about expressions. We'll discuss the important topic of rotation order, and how it can be used to prevent Gimbal Lock issues. We'll learn a cool technique for cleaning up transformation values on constrained objects, and how to set up dynamic parenting systems to make our rigs more flexible. We'll even get into the topic of Blend Shapes, and learn how they can be used for facial animation.
These courses are designed to be taken in sequence so we really encourage you to start with Volume 1 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects.
1. Introduction and project overview 01:05
2. Adding a foot bank 09:36
3. Using an expression to driver our foot-banking rig 13:23
4. How to choose a Rotate Order 07:39
5. Cleaning up transform values of constrained objects 07:20
6. Cleaning up transform values of joints 06:40
7. Creating a dynamic-parenting system 08:57
8. Setting up multiple parents in a space-switching system 09:34
9. Animator-friendly finger controls 09:16
10. Finishing our new finger controls 06:14
11. Making facial expressions for characters with Blend Shapes 10:22
12. Controlling Blend Shapes 06:21
13. Volume 2 assignment 02:18
http://www.digitaltutors.com/tutorial/1224-Quick-Start-to-Maya-Rigging-Volume-2
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