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Lynda.com Rigging a Winged Animal in Maya €15 buy download

2014
Lynda
Jason Baskin
01:55:00
English

Learn how to rig an entire bird character from start to finish in Maya. Jason Baskin takes you through the complete process, starting with a virtual skeleton—positioning joints and orienting them so that they behave predictably. You'll add controls so an animator can later keyframe and pose the character, concentrating on the wings and then moving to the feet and back. Then you'll establish the feather behavior, adding controls and attributes that allow the wing to be shaped for flight or rest. Jason even shows how to create squash, stretch, and bend deformations for more cartoonish animation styles. Finally, you'll bind the mesh to the skeleton and take your bird for a test flight.

Topics include:
Creating the skeleton
Rigging wing joints
Dealing with secondary appendages
Shaping the feathers
Addressing wing tuck
Adding a squash/stretch/bend deformer to the head
Tying the rig elements together
Testing the rig

Introduction 2m 14s
1. Creating the Basic Body Rig 40m 57s
2. Incorporating Advanced Body Deformers 49m 17s
3. Attaching the Skin 20m 55s
Conclusion 43s

http://www.lynda.com/Maya-tutorials/Rigging-Winged-Animal-Maya/166505-2.html



Download File Size:771.51 MB


Lynda.com Rigging a Winged Animal in Maya
€15
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