This lecture demonstrates a technique that encourages the artist to
pursue three-hour figure gesture studies in 3D. These 3D gesture
'paintings' allow the artist to experiment and avoid being consumed
with the detail work ordinarily associated with the medium of 3D.
While a reference photograph is used for the purposes of the lecture,
the techniques have been developed under the time constraints of
working in front of a live model. Techniques will be demonstrated
for the three phases of creating a quick study; modeling, texturing
and lighting using ZBrush, 3D Coat and Modo. Each of the phases will
be built from the ground up, and the purpose of each component is
demonstrated. This methodology can easily serve as a foundational
'underpaint' for a more polished, realized work. When the underpaint
is solid, more finished work is solely a matter of adding additional
layers and filling in details.
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