In this course, we will learn how to create a realistic human bust
using ZBrush.
We will be creating this character entirely within ZBrush, so we
will begin by using ZSpheres to create the base mesh for the head
and upper torso. From there, we will be going through the process
of reshaping and detailing facial features, and in doing so, we
will be placing special emphasis on important topics such as proper
facial proportions, understanding the importance and function of
key facial muscles, understanding the effects of aging on the human
face, and making sure we incorporate all of these critical concepts
into our final character. We will also use a variety of tools and
techniques within ZBrush to create several articles of clothing for
our character.
http://www.digitaltutors.com/09/training.php?cid=29&pid=329
Download File Size:2.19 GB