Year: 2009
Author: Todd Daniele
Genre: CG 3D GRAPHICS
Publisher: Focal Press
ISBN: 978-0-240-81092-8
Language: English
Format: PDF
Number of pages: 288
Learn how to create professional models for advertising on TV and the web. Blending real-world experience and the technical aspects of poly-modeling, this book shows how to ultimately create content in a dynamic, efficient manner.
This collection of tips, tricks and techniques will give you the freedom to determine the edge flow and overall mass of your models through this free-form digital sculpting method. The accompanying website offers instructional files that show the models in progressive stages of development. In addition there is a free user forum for interactive feedback and information.
-Official Autodesk technique series book includes a collection of tips, tricks and techniques on how to create models for advertising, TV and the web.
-Unique focus on poly-modeling over box modeling and quick workflow tricks for the production deadline crunch
-Detailed exercises to take you step-by-step through the process of creating high-quality models with speed and ease.
-Extensive tutorials on the functionality of PolyBoost within 3dsMax 2009 and current, applicable, adaptable information on the use of Graphite Modeling Tools with 3ds Max 2010 (Polyboost has been implemented into 3ds Max 2010 and renamed Graphite Modeling Tools)
Acknowledgments vii
Chapter 1 Introduction 1
Chapter 2 Modeling Types 5
Spline-Modeling 5
Controlling Bezier Handles 7
Spline-Modeling an Eye Socket 9
Patch-Modeling 13
Patch-Modeling a Computer Mouse 14
Box-Modeling 20
Box-Modeling a Cartoon Turtle’s Head 21
Poly-Modeling 28
Chapter 3 Poly-Modeling Basics 31
Working at the Edge Level 31
Working at the Border Level 33
Working at the Polygon Level 34
Working at the Element Level 35
Working at the Vertex Level 35
Poly-Modeling a Nose Using the Shift–Drag Technique 36
Selections and Conversions 50
Chapter 4 Modifi ers—Letting Max Do the Work for You 55
TurboSmooth and MeshSmooth 61
Chapter 5 Derivative Modeling and Other Techniques to Speed Up Your
Poly-Modeling Work Flow 67
Chapter 6 Theory and Application 75
Chapter 7 Preparation 105
Chapter 8 Hard-Edge Modeling 117
Modeling the Body Panels 117
Modeling the Wheel 153
Chapter 9 Organic/Soft-Edge Modeling 165
Poly-Modeling: Iguana’s Head 165
Poly-Modeling: Iguana’s Body 180
Chapter 10 Mixing It Up 199
Mixing Techniques 200
Softening Hard Edges 205
Chapter 11 Nonmodeled Geometric Detail—Bump and Displacement Mapping 209
ZBrush Basics 212
Mudbox Basics 220
3ds Max to ZBrush 225
Back in 3ds Max 229
Chapter 12 Scripts, Plug-Ins, and Other Additions 235
Chapter 13 Final Word 261
Index 263
Download File Size:30.65 MB