2015
Digital Tutors
Dan Cox
2:49
English
In this ZBrush and 3ds Max tutorial, we'll learn how to create stylized cartoon creatures for a game.
We'll start inside ZBrush, dynamically creating our creature and ensuring we keep the soft, smooth style. Afterwards we'll bring our model into 3ds Max to retopologize, unwrap, and bake it to get ready for putting it inside Unreal Engine 4.
By the end of this ZBrush and 3ds Max training, you’ll have a solid understanding of how to create compelling stylized creatures for game development.
1 Introduction and project overview
2 Creating a custom interface in ZBrush
3 Blocking in creature
4 Refining the mesh
5 Cleaning up the body mesh
6 Cleaning up the Legs
7 Adding detail to the underbody and legs
8 Refining the model
9 Finalizing our model
10 Importing model into 3ds Max
11 Retopologizing the body
12 Retopologizing the legs for animation
13 Unwrapping the model
14 Preparing and baking the model in xNormal
15 Importing into Unreal 4
16 Texturing using viewport canvas in 3ds Max
17 Using polypainting to texture in ZBrush
18 Finalizing and adding roughness
Download File Size:1.15 GB