2015
Digital Tutors
Dylan Yarbrough
6:17
English
In this Vue tutorial, we'll learn how to implement our custom landscapes from Vue into other applications.
We’ll also look at some workflows to help speed up your rock asset creation with Vue's Metablob feature. We'll then import our landscapes into other applications like Unreal Engine and World Machine.
By the end of this Vue training, you’ll have learned a variety of new techniques and workflows for your own projects.
1 Getting started
2 Exploring options in Vue
3 Discussing standard vs. procedural terrains
4 Understanding fractals and noise
5 Continuing fractal options
6 Exploring rocky mountains fractal
7 Discussing basic World Machine workflow
8 Utilizing advanced World Machine workflows
9 Continuing advanced World Machine workflows
10 Utilizing erosion parameters
11 Adding selective detail
12 Using combiners and colonizer
13 Applying maps and combiner control
14 Utilizing the grouping tool
15 Implementing select convexity
16 Applying basic coverage
17 Using Normal and Splat Maps
18 Importing into Vue
19 Mapping material
20 Discussing material options
21 Material options continued
22 Using atmosphere editor
23 Atmosphere editor continued
24 Comparing ambient occlusion and global illumination
25 Using global radiosity
26 Setting up landscape for final render
27 Adding an ecosystem
28 Adjusting sky, fog, and haze settings
29 Sky, fog, and haze settings continued
30 Finalizing the cloud settings
31 Discussing cloud anisotropy and render settings
32 Render settings continued
33 Examining custom advanced effects quality
34 Applying custom photon maps
35 Covering anti-aliasing options
36 Rendering the final image
37 Exporting to HDRI file
38 Options for exporting the landscape
39 Using indigo render in Cinema 4D
40 Importing into 3ds Max
41 Applying color maps in Unreal Engine
42 Using simple isolines in Geo Control
43 Discussing metablobs
Download File Size:2.5 GB