2015
Digital Tutors
Justin Marshall
01:25:00
English
In this CINEMA 4D tutorial, we'll learn the ins-and-outs of the Polygon Pen and see it in action as we go through the process of creating a more optimized mesh for a sculpted creature. The topology or edge flow of our polygon meshes is important as we create our 3D projects. Good topology can mean fewer overall polygons are needed to reflect the detail we want. Good edge flow is also important when creating final meshes that require animation. The Polygon Pen in CINEMA 4D is a great all-around tool for quickly creating and modifying a mesh's topology. When combined with snapping, we can create new polygons directly on top of our high resolution meshes. These meshes could be sculpts you've done in CINEMA 4D or work that you bring in from other applications like ZBrush. By the end of this CINEMA 4D training, you’ll have a greater understanding of overall topology concepts, as well as some great skills for optimizing the mesh on sculpted creatures.
Introduction and project overview 1 Introduction and project overview Watch it now 01:09
Using the Polygon Pen tool 2 Using the Polygon Pen tool 08:28
Setting up the asset 3 Setting up the asset 04:16
Blocking in large areas 4 Blocking in large areas 06:08
Creating quad strips 5 Creating quad strips 05:24
Shrink wrapping geometry 6 Shrink wrapping geometry 07:19
Working on smaller areas 7 Working on smaller areas 07:44
Creating facial topology 8 Creating facial topology 08:53
Finishing the face 9 Finishing the face 08:21
Connecting the body shells 10 Connecting the body shells 08:05
Fixing and modifying geometry 11 Fixing and modifying geometry 10:42
Merging the symmetrical geometry 12 Merging the symmetrical geometry 06:50
http://www.digitaltutors.com/tutorial/1923-Retopology-Techniques-in-CINEMA-4D
Download File Size:1.08 GB