2014
cmiVFX
Rohit Nayak
5:38
English
cmiVFX has released a brand new Large Scale Set Extension Digital Matte Painting video with mentor Rohit Nayak. Explore the entire matte painting and set extension workflow from the first concept sketch to the final painting. Gain experience by creating CG assets and painting over a lighting render, which is a commonly used work process for environments in production. Rohit demonstrates many photo manipulation and digital painting techniques in a very comprehensive manner. This video discusses a complete production pipeline for handling large-scale environments. We'll be spending most of our time in Photoshop, but we'll also use Maya for the basic lighting information and to get the perspective matching the base plate. This video is for artists of many different skill levels, and will provide something for everyone. Enjoy!
Introduction to Set Extension Matte Painting
Here we'll discuss the basics of matte painting and set extensions. You'll also get an overview of the regular tasks a matte painter has to deal with.
Workflow
In this chapter we'll take a brief look at the steps we'll follow to get the final output. This is a planning stage where we'll organize our project.
Perspective
One of the major characteristics of a good matte artist is perspective. This chapter is focused towards building a strong understanding of perspective which is useful in many environment design scenarios.
Finding the Vanishing Points
This chapter uses multiple images for analyzing one point, two point, and three point perspective.
Concept and Image Analysis
Concept art is one of the initial stages in the production pipeline and it's common for the matte painter to be responsible for it. When it comes to set extension, we'll stick to the color, lighting, and perspective in the base image. In this chapter we'll demonstrate the basic concept design phase using the base plate.
Modeling
This chapter will walk you through the basic process of modeling based on the camera and the plate. It also shows the process of making more detailed shapes in 3D based on the concept art. These days due to advancement in 3D tools it is easier and faster to design architectural concepts in 3D software.
Lighting and Rendering
This chapter talks about the basic lighting and rendering process. We'll learn how to get a decent render which will be used as a base for the matte painting in photoshop.
Matte Painting and Texture Painting Part 1
One of the best ways to get a realistic output is by using the base image where ever possible.
Matte Painting Part 2
This chapter talks about the process of using textures on the CG render.
Matte Painting Part 3
This final chapter will display various digital painting techniques used in production in order to finish the project.
Download File Size:12.2 GB