2015
Digital Tutors
Kurt Williams
02:00:00
English
In this ZBrush tutorial we'll look at ways of generating and using alphas and masks to detail geometry. We'll begin by exploring creative ways to generate libraries quickly and effectively. We'll then use these libraries to detail a weapon model.
Introduction and project overview 1 Introduction and project overview Watch it now 00:53
Discussing decals, masks, and alphas 2 Discussing decals, masks, and alphas 12:10
Generating alphas from basic geometry 3 Generating alphas from basic geometry 08:21
Creating alphas from text 4 Creating alphas from text 11:16
Creating brush and pattern sets 5 Creating brush and pattern sets 11:30
Making tile-able alphas and masks 6 Making tile-able alphas and masks 09:06
Generating depth map alphas 7 Generating depth map alphas 11:05
Using NoiseMaker to create alphas 8 Using NoiseMaker to create alphas 09:53
Creating shortcuts for alpha sets 9 Creating shortcuts for alpha sets 08:11
Applying color and materials for PolyPainting 10 Applying color and materials for PolyPainting 11:46
Using ShadowBox to create a hook 11 Using ShadowBox to create a hook 06:50
Appling color using alphas 12 Appling color using alphas 11:46
Using a BPR render to generate maps 13 Using a BPR render to generate maps 05:15
http://www.digitaltutors.com/tutorial/2192-Creating-an-Alpha-Pack-in-ZBrush
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