2014
Digital Tutors
Kurt Jones
01:50:00
English
Animating deformers involves the primary incorporation of effectors and influences. We'll begin this tutorial by learning about some common influences that will allow us to dictate what is being effected on a mesh. Following this we'll learn about the different effectors that provide instructions on how to affect a mesh. Along the way we'll learn how each effector can deform a mesh in very specific ways by diving into it's properties. In addition we'll also touch on how you can add a fall-off to fine tune the visual results of your deformation. By learning how the effectors and influences in MODO function, you'll be able to begin animating deformations on your own projects.
01. Introduction and project overview
02. The General influence 12:22
03. The Item influence 09:17
04. The Morph influence 08:08
05. The Bend effector 11:11
06. The Magnet effector 13:31
07. The Slack effector 07:22
08. The Spline effector 13:12
09. The Lag effector 07:41
10. The Vortex effector 09:46
11. The Rotation effector with a fall-off 06:39
12. The Transform effector with a fall-off 07:58
http://www.digitaltutors.com/tutorial/1441-Deformers-Reference-Library-in-MODO
Download File Size:822.74 MB