In this DVD, Mark Dedecker guides you through the initial stages
of establishing an organized pipeline for modeling and sculpting
a Next-Gen or Film character. Mark starts with a deceptively simple
concept design and then guides you through the process of blocking
out and understanding the technical and artistic needs for realizing
this character. From there, he rough sculpts in ZBrush and brings
back and forth into Maya, comparing and interchanging them. Special
attention is paid to creating realistic forms and silhouettes and
how to take them from an "ugly" rough to a nice piece ready for the
next stages of re-surfacing UVs and so on.
http://www.thegnomonworkshop.com/store/product/875/
Download File Size:1.54 GB