Maya 2011: Creating Textures and Shaders with Eric
Keller shows how to create textures and materials,
and then apply them to models to render realistic
surfaces. The course covers working with the mental
ray shading nodes, including the mental images
architectural node, subsurface scattering nodes,
occlusion, and car paint shaders, as well as how to
incorporate these nodes into shading networks using
the Hypershade editor. It also explores using textures,
Maya software nodes, normal maps, and displacement maps
for adding detail to models. Exercise files accompany
the course.
Download File Size:547.96 MB