In Maya 2011: Modeling a Character, join author Ryan
Kittleson for a thorough demonstration on how to create
a professional, realistic 3D character from scratch in
Maya 2011. The course illustrates how key concepts and
tools such as Soft Select and polygon extrusions apply
to character modeling, and provides a simple step-by-step
approach to building character anatomy, including the
torso, limbs, hands, face, and hair. Also included are
tutorials on modeling clothing and shoes, and refining
character features to reach the final product. Exercise
files accompany the course.
Download File Size:596.39 MB