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Digital Tutors Utilizing the Node Editor in Maya €15 buy download
2012
Digital Tutors
Kyle Green
43m23s
English
In this series of Maya 2013 tutorials, we will learn how to take advantage of Maya's Node Editor window. The Node Editor takes a number of features that were previously divided between Maya's Hypershade, the Hypergraph and the Connection Editor, and merges them into a single user-friendly workspace. The Node Editor gives us a much simpler way of making advanced connections between any nodes or attributes in our Maya scene. We will start by learning how to graph, pin and clear nodes from the Node Editor, we will learn how to create nodes directly within the Node Editor, we will discuss the workflows for creating and connecting node attributes, and we will demonstrate how the Node Editor offers a much easier way of incorporating a node-based workflow into almost any aspect of Maya.
1. Introduction and project overview
2. First look at the Node Editor in Maya
3. Graphing and clearing items from the Node Editor
4. Connecting attributes in the Node Editor
5. Creating a modeling network in the Node Editor
6. Creating a rigging network in the Node Editor
http://www.digitaltutors.com/11/training.php?pid=781

Download File Size:251.31 MB


Digital Tutors Utilizing the Node Editor in Maya
€15
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