2015
3DMotive
Stephen Wells
04:00:00
English
In this series, we jump into creating textures in Zbrush using polypainting. We'll examine the mesh and review references for the model and then we'll do a small exploration into matcaps and colours. We'll then begin to layer in a foundational skin tone before using the spray brush with an alpha to help create the imperfections usually found in skin. We'll use cavity masking to help us creating some shadowing and then the spray brush again to help give our demon head a five o'clock shadow! We mock up some ideas for eye colouration before finally adding a base colour to the horns to contrast with the skin of the demon!
Volume 1
Chapter 1 - Intro01:08
Chapter 2 - Review of Model and References05:22
Chapter 3 - Matcaps and Masking11:40
Chapter 4 - Laying a Base Skin Colour14:18
Chapter 5 - Continued Skin Speckling13:29
Chapter 6 - Adding a Five OClock Shadow14:32
Chapter 7 - Adding Lips With Spotlight13:35
Chapter 8 - Creating Variations for Eyes11:08
Volume 2
Chapter 1 - Intro01:14
Chapter 2 - Adding Details to the Eyes14:59
Chapter 3 - Using Spotlight to Add Colour Base to Horns14:37
Chapter 4 - Creating Colour Details in Horns10:28
Chapter 5 - Adding in Some Wrinkle Shadows12:08
Chapter 6 - Refining the Five OClock Shadow12:32
Chapter 7 - Adding in Skin Aberrations and Patterning10:02
Volume 3
Chapter 1 - Introduction01:01
Chapter 2 - Maps and Reviewing Anatomy09:40
Chapter 3 - Using Layers to Create Backscatter Base10:50
Chapter 4 - Adding Muscles Striations11:21
Chapter 5 - Adding Deeper Tissue Colours11:25
Chapter 6 - Adding Some Imperfections10:07
Chapter 7 - Creating a Quick Specular Map16:49
http://3dmotive.com/series/polypainting-in-zbrush.html
Download File Size:5.24 GB