2013
3DMotive
Galen Davis
03:15:00
English
In this complete beginner's series, Galen Davis covers a basic introduction to sculpting for games using Pixologic's ZBrush. This series will assume you have intermediate knowledge of 3ds Max or Maya, but have no experience with ZBrush, and are ready to get your hands dirty making assets using one of the leading software tools in the game and film industry.
Volume 1
Chapter 1
Introduction
Chapter 2
Preparing the Mesh 01
Chapter 3
Preparing the Mesh 02
Chapter 4
Preparing the Mesh 03
Chapter 5
ZBrush Interface
Chapter 6
Workflow Techniques 01
Chapter 7
Workflow Techniques 02
Chapter 8
Workflow Techniques 03
Volume 2
Chapter 1
Introduction
Chapter 2
Wood Sculpting 01
Chapter 3
Wood Sculpting 02
Chapter 4
Wood Sculpting 03
Chapter 5
Metal Sculpting
Chapter 6
Rock Sculpting 01
Chapter 7
Rock Sculpting 02
Chapter 8
Projection Master
https://www.3dmotive.com/f108701
Download File Size:2.14 GB