2013
3DMotive
Galen Davis
01:30:55
English
In this complete beginner's series, Galen Davis covers a basic introduction to sculpting for games using Pixologic's ZBrush. This series will assume you have intermediate knowledge of 3ds Max or Maya, but have no experience with ZBrush, and are ready to get your hands dirty making assets using one of the leading software tools in the game and film industry.
Chapters
01. Introduction
02. Preparing the Mesh (Part 1)
03. Preparing the Mesh (Part 2)
04. Preparing the Mesh (Part 3)
05. ZBrush Interface
06. Workflow Techniques (Part 1)
07. Workflow Techniques (Part 2)
08. Workflow Techniques (Part 3)
https://www.3dmotive.com/f108701
Download File Size:1.12 GB