2012
Digital Tutors
Peter Minister
3hrs. 15mins.
English
In this tutorial we will cover the creation of a dragon using reason and common sense. Through these lessons we will endeavor to create a dragon using the same kind of thinking and logic that I apply to my prehistoric creature modeling. We will use a variety of methods to achieve this along with a number of new features in the latest release of ZBrush 4 R 4. We will cover Qremesher as well as retopology and the new mesh insert brush feature.
Lesson 1
Introduction and project overview
00:49
Lesson 2
Concept and base mesh creation
12:15
Lesson 3
Creating form and polygroups
12:33
Lesson 4
Refining the shape
12:43
Lesson 5
Distributing polygons
04:02
Lesson 6
Creating wing membrane
07:52
Lesson 7
Adding eyes to the model
15:20
Lesson 8
Insert mesh brushes
13:00
Lesson 9
Adding claws and spines
05:32
Lesson 10
Eye lids and details
07:45
Lesson 11
Applying wrinkles and folds
10:27
Lesson 12
Additional underbelly details
06:45
Lesson 13
Scales and wrinkles
17:07
Lesson 14
More mesh inserts
13:21
Lesson 15
Texturing the wing membranes
06:18
Lesson 16
Creating teeth with curves
11:00
Lesson 17
Painting the dragon
11:40
Lesson 18
Further detail painting
11:59
Lesson 19
Alternative wing creation
05:37
Lesson 20
Painting with spotlight
04:25
Lesson 21
Making the turntable
04:16
Lesson 22
Conclusion and recap
http://www.digitaltutors.com/11/training.php?pid=805
Download File Size:1.9 GB