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Digital Tutors Character Setup in XSI €20 buy download
2008
Digital Tutors
Delano Athias
7h32m
English
Learn the essentials to character setup and a time-saving approach to rigging and enveloping characters with XSI. Contains over 7 hours of project-based training for artists new to XSI. Popular highlights include: Rigging Workflow in XSI; Scripted Operators; Expressions; Constraints; Animator-friendly Control Objects; Enveloping; Deformation Preservation Techniques; Mirroring Weights; Creating Custom Spines; Flexible Spine Controls; Custom Toolbars; Corrective Shapes; Create Chain from Curve; Organized Scene Hierarchies; Custom Parameters; Transform Groups; Reverse Foot Controls; Effectors; Parameter Connection Editor; Models; Weight Editor; Symmetry Mapping; Parenting; Broken Hierarchies; Mirroring Rigs.
1. Introduction
2. Building the left leg chain
3. Setting up foot controls
4. Adding a foot bank
5. Creating the primary control for the left leg
6. Establishing custom parameters to manipulate the left foot
7. Using expressions to set up the foot bank
8. Adding a knee control
9. Setting up the left buttock's preservation deformer
10. Mirroring the leg rig
11. Utilizing groups in XSI
12. Starting on a custom spine
13. Establishing hip and chest controls for the spine
14. Creating chest and back controls
15. Creating a center of gravity control
16. Adding a twist to the spine
17. Finishing the spine twist
18. Rigging the neck and head
19. Beginning to rig the left shoulder and arm
20. Setting up a shoulder control
21. Starting on the left hand and fingers
22. Finishing the left hand and fingers
23. Creating controls for the left arm
24. Using custom parameters to control the fingers
25. Adding broken hierarchy to the left arm
26. Rigging the forearm twist
27. Finishing the forearm twist
28. Rigging the upperarm twist
29. Finishing the upperarm twist
30. Creating extra bones to improve chest deformations
31. Finishing the setup of the chest and scapula deformers
32. Mirroring the shoulder
33. Mirroring the arm and hand
34. Finishing the arm and hand mirroring
35. Driving the right fingers by the correct controller
36. Finishing the right finger controls
37. Creating a universal control
38. Utilizing Character Key Sets
39. Starting the process of enveloping the character
40. Blocking in the upper body's weights
41. Blocking in the head and neck weights
42. Blocking in the weights of the left arm and hand
43. Mirroring weights
44. Smoothing out the weights of the left foot and knee
45. Fixing the deformations of the left thigh and hip
46. Correcting the upper body's deformations
47. Improving head and neck deformations
48. Finishing the head and neck deformations
49. Fine-tuning the chest
50. Fixing the upper left arm's twist deformations
51. Working on the elbow weights
52. Painting weights for the forearm twist
53. Correcting the left thumb's deformations
54. Painting weights on the index fingers
55. Finishing the left fingers
56. Double-checking deformations
57. Corrective shapes
http://www.digitaltutors.com/11/training.php?pid=3537

Download File Size:2.71 GB


Digital Tutors Character Setup in XSI
€20
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