2012
Digital Tutors
Delano Athias
6h4m
English
In this Softimage tutorial, we will learn how to animate a multi-character interaction with time-saving techniques. We'll first explore the planning phase of this project, and then dive right in and built the performance from start to finish, learning skills that can be applied to any character. We'll also create very simple but useful toolbar to select controls faster, discuss the benefit of choosing suitable rotation orders for control objects, learn ways to overcome gimbal lock interpolations, and take a look at Softimage's approach to file referencing. By the end of the tutorial, you will have attained the set of skills needed to animate fun and believable character interactions!
1. Introduction and project overview
2. Planning the animation
3. Getting familiar with the animation rig and file referencing
4. Starting the fight scene
5. Completing the villain's initial attack
6. Blocking in the follow-through after the villain's attack
7. Roughing in the villain's fall.
8. Continuing our work on the villain's fall
9. Animating the villain's landing
10. Finishing the villain's extremes
11. Wrapping up the villain's blocking pass
12. Beginning the heroine's blocking pass
13. Roughing in the anticipation to the counter-attack
14. Animating the counter-attack
15. Updating a referenced model
16. Animating the follow-through after the heroine's counter-attack
17. Working on the final phase of the heroine's blocking pass
18. Concluding the heroine's blocking pass
19. Smoothing the interpolation of the villain
20. Cleaning up the villain's initial attack
21. Fine-tuning the villain after her attack
22. Fixing the spin of the villain's upper body during her fall
23. Correcting the villain's feet during her fall
24. Polishing the villain's arms and head as she falls
25. Tweaking the last section of the villain's animation
26. Removing gimbal lock in the villain's right wrist
27. Finishing the villain's torso
28. Finalizing the villain's head
29. Wrapping up the villain's right leg
30. Finishing the villain's left leg
31. Completing the villain's right arm
32. Finishing the villain
33. Smoothing the interpolation of the heroine
34. Polishing the beginning of the heroine's performance
35. Finishing the beginning of the heroine's animation
36. Fixing the hop during the heroine's counter-attack
37. Correcting the counter-attack
38. Refining the last section of the heroine's performance
39. Finishing the heroine's torso and head
40. Finalizing the heroine's left arm
41. Completing our work on the heroine's right arm
42. Last minute check and finishing the project
http://www.digitaltutors.com/11/training.php?pid=637
Download File Size:2.46 GB