2010
Digital Tutors
Delano Athias
3:36:11
English
This course will provide you with a foundation for rigging characters in Softimage.
We'll take a step-by-step approach, constructing a control rig that is solid and animator-friendly. We'll learn everything from proper bone placement and working with constraints, to learning how to utilize some of Softimage's robust skinning tools to remove the fear of painting weights. By the end of this course, you'll have the foundation you need to create your own rigs that produce character performances that are natural and entertaining.
01. Introduction and Project Overview
02. Preparing the scene
03. Building the leg bones
04. Creating secondary foot controls
05. Setting up constraints for the secondary foot controls
06. Establishing a primary foot control
07. Creating custom parameters for the secondary foot controls
08. Connecting the secondary foot controls to the custom parameters
09. Knee controls
10. Rigging the spine
11. Spine controls
12. Adding a back control
13. The Center of Gravity control
14. Building the head and neck bones
15. Setting up head and neck controls
16. Staying organized with groups
17. Rigging the eyebrows
18. Creating eye controls
19. Rigging lattice eyes in Softimage
20. The blink controls
21. Finishing the blink controls
22. Building the shoulder and arm bones
23. Constructing the hand bones
24. Mirroring the arms
25. Setting up arm controls
26. Rigging the elbows
27. Adding shoulder controls
28. Building finger controls
29. Finishing the finger rig
30. Creating a Global Control
31. Working with Character Key Sets
32. Enveloping the character
33. Working with Softimage's Paint Weights tool
34. Mirroring Weights in Softimage
http://www.digitaltutors.com/11/training.php?cid=32&pid=360
Download File Size:1.17 GB