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Digital Tutors Introduction to Softimage 2012 €20 buy download
2011
Digital Tutors
Multiple Authors
10h 43m
English
In this tutorial, we will help you get a strong understanding of Softimage and how it works. You will get the chance to work with many of the Softimage instructors here at Digital-Tutors who will show you how to use some of the major components of this powerful application. We'll start by giving you the foundational skills and vocabulary you'll need in order to move around within Softimage, and then we'll jump right into the Modeling section of the tutorial. After completing the Modeling section, you'll get the chance try your hand at Texturing, Rigging, Animation, ICE Dynamics, and finally, Lighting and Rendering your own animation. Our goal is not to weigh you down with technical information, but rather to help you develop good workflow habits and allow you to reach a point where you can be very comfortable using Softimage.
1. Introduction and project overview 1 min. 57 sec.
2. Moving in the Softimage 3D workspace 6 min. 11 sec.
3. Overview of the Softimage user interface 8 min. 15 sec.
4. Viewport display settings 6 min. 38 sec.
5. Camera memos in Softimage 2 min. 40 sec.
6. Setting up a Softimage project 6 min. 35 sec.
7. Selecting and moving objects 7 min. 45 sec.
8. Advanced transform tool settings 9 min. 35 sec.
9. Adjusting object centers in Softimage 7 min. 22 sec.
10. Using the Render Region in Softimage 5 min. 22 sec.
11. Object display layers in Softimage 5 min. 45 sec.
12. Understanding the Softimage Explorer 6 min. 31 sec.
13. Working with Property Pages in Softimage 8 min. 14 sec.
14. Modeling section overview 1 min. 1 sec.
15. Geometry components in Softimage 10 min. 30 sec.
16. Advanced component selections 6 min. 40 sec.
17. Using the Softimage operator stack 9 min. 10 sec.
18. Lofting curves to create solid geometry 8 min. 39 sec.
19. Projecting and trimming surfaces in Softimage 8 min. 48 sec.
20. Extruding curves to create geometry 8 min. 31 sec.
21. Lofting the shape of the aircraft wing 7 min. 30 sec.
22. Cleaning up our scene 2 min. 50 sec.
23. Generating curves between intersecting surfaces 9 min. 49 sec.
24. Converting surfaces to polygons 8 min. 21 sec.
25. Extracting polygons from meshes 8 min. 49 sec.
26. Extruding polygons in Softimage 14 min. 42 sec.
27. Mirroring geometry in Softimage 4 min. 53 sec.
28. Modeling the main engine of our aircraft 12 min. 44 sec.
29. Extruding the shapes of the engine thrusters 11 min. 57 sec.
30. Using the Proportional Modeling tool in Softimage 10 min. 53 sec.
31. Revolving curves to create geometry 8 min. 6 sec.
32. Duplicating an array of objects in Softimage 8 min. 5 sec.
33. Extruding polygons along curves 11 min. 13 sec.
34. Merging polygon meshes in Softimage 8 min. 17 sec.
35. Extracting existing polygons to create new geometry 8 min. 42 sec.
36. Creating the windshield of our aircraft 11 min. 49 sec.
37. Creating the rear fin for the ship 6 min.
38. Adding final details to aircraft body 8 min. 19 sec.
39. Modeling with deformers in Softimage 9 min. 28 sec.
40. Merging multiple Softimage scene files 7 min. 53 sec.
41. Texturing section overview 40 sec.
42. Applying materials to Softimage geometry 6 min. 38 sec.
43. Adding color maps to materials 5 min. 56 sec.
44. Controlling texture placement on Softimage geometry 8 min. 36 sec.
45. Adding bump maps to Softimage materials 7 min. 1 sec.
46. Working with procedural textures in Softimage 11 min. 35 sec.
47. Adding transparency and reflection to Softimage materials 8 min. 21 sec.
48. Adding glow to Softimage objects 7 min. 55 sec.
49. Rigging introduction and project overview 59 sec.
50. Setting up control curves 9 min.
51. Finishing the animation control 11 min. 7 sec.
52. Selection filters and display layers 4 min. 6 sec.
53. Modifying an object's pivot point and orientation with nulls 10 min. 8 sec.
54. Working with Clusters 5 min. 43 sec.
55. Custom parameters 8 min. 40 sec.
56. Controlling parameters with the Parameter Connection Editor 10 min. 9 sec.
57. Utilizing the Expression Editor in Softimage 5 min. 33 sec.
58. Automating movement with expressions 3 min. 37 sec.
59. Regulating the speed of our engine's turbine 2 min. 29 sec.
60. Working with groups 4 min. 6 sec.
61. Creating a global movement control 4 min. 5 sec.
62. Creating bone chains in Softimage 8 min. 52 sec.
63. Connecting the fueling line's bone chain to the airship 5 min. 32 sec.
64. Softimage's enveloping process 4 min. 48 sec.
65. Cleaning up our control rig 6 min. 43 sec.
66. Animation introduction and project overview 46 sec.
67. Playback controls / Creating and editing keys on the timeline 11 min. 40 sec.
68. Managing keyframes in the Animation Editor 9 min. 44 sec.
69. Seamlessly cycling animation 4 min. 24 sec.
70. Path animation 7 min. 34 sec.
71. Banking objects along a path 6 min. 8 sec.
72. Understanding Autokey 5 min. 12 sec.
73. Ghosting objects in Softimage 6 min. 35 sec.
74. Render real-time previews of our animations with Captures 5 min. 9 sec.
75. Dynamics section overview 59 sec.
76. Working with ICE dynamics and particles 5 min. 51 sec.
77. Emitting ICE particles from a Null and viewing the ICE tree 9 min. 52 sec.
78. Editing our ICE particle emitter node for a smoke effect 11 min. 19 sec.
79. Modifying our particles with other ICE nodes 14 min. 25 sec.
80. Using the ICE Particle Volume Material with the particle color 11 min. 40 sec.
81. Lighting and rendering section overview 44 sec.
82. Overview of Softimage light types 6 min. 19 sec.
83. Exploring common parameters of Softimage lights 8 min. 19 sec.
84. Adding soft shadows to Softimage lights 6 min. 26 sec.
85. Controlling render visibility of Softimage objects 6 min. 2 sec.
86. Adding image-based lighting to our Softimage scenes 9 min. 30 sec.
87. Rendering final animation from Softimage 15 min. 54 sec.
http://www.digitaltutors.com/11/training.php?pid=569

Download File Size:3.26 GB


Digital Tutors Introduction to Softimage 2012
€20
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