2010
digital-tutors
Justin Marshall
3h 8m
English
In this series of lessons, we will learn how Softimage can be used to model an appealing, cartoony character in a way that allows for a wide range of movement and emotions when animating. When rigging and animating, it's always nice to have an appealing character to work with. In these lessons, we'll cover the building of a simple character with emotive eyes and eyebrows which you can then rig and animate. We will look at methods for building the head, body, arms, and legs and methods for connecting them all together. During the modeling process, we will emphasize the use of proper topology and discuss how topology and edge flow can impact the outcome of the rigging and animation process.
1. Introduction and Project Overview
2. Shaping the head of our character
3. Creating the eye sockets and brow areas
4. Modeling the character's nose
5. Creating additional hair spikes on the head
6. Modeling the ears for our character
7. Making final alterations to the head geometry
8. Creating the torso for the character
9. Adding arms to the character
10. Building better edge flow around the shoulders
11. Assembling the hand and finger geometry
12. Adding the character's legs
13. Building the character's foot
14. Connecting the head to the rest of the body
15. Modeling stylized eyes for our character
16. Deforming and shaping the character's eyes
17. Creating the eyebrows for our character
18. Creating basic UVs for our character
19. Creating and baking textures for our character
http://www.digitaltutors.com/11/training.php?pid=322
Download File Size:1.07 GB