2015
Lynda
Jesse Freeman
3h 19m
English
Learn the foundation of player movement in 2d platformer games. This course offers a breakdown of common player behaviors as well as some advanced techniques to bring your 2D platformer to life. Jesse Freeman shows how to detect input from the keyboard and controller, make the player walk and run, and add in more advanced movement behaviors, such as ducks, double and long jumps, and sliding down walls. Plus, learn how to make your character pick up items and fire projectiles like fireballs.
Topics include:
Building an input manager for keyboard and controllers
Setting up the player
Building reusable, self contained, and modular behaviors scripts
Adding behaviors: walking, running, and jumping
Managing animation states and player collisions
Adding a ducking animation
Detecting wall collisions
Sticking to, sliding down, and jumping off walls
Picking up items
Firing projectiles
00 Introduction
01 Working with Input
02 Walking & Running
03 Player Animations
04 Managing Player Collisions
05 Jumping
06 Ducking
07 Wall Collision
08 Sliding Down Walls
09 Jumping Off Walls
10 Items
11 Firing Projectiles
12 Conclusion
www.lynda.com/Unity-tutorials/Advanced-Unity-2D-Platformer-Player-Movement/367449-2.html
Download File Size:730.8 MB