2013
Digital Tutors
Justin Marshall
01:30:00
English
In this MODO tutorial we'll use a simple creature model to learn the basics of sculpting. We'll talk about using mesh-based sculpting to quickly deform and shape our geometry. We'll set up image-based sculpting in order to create sculpted detail that is all contained within a very powerful type of displacement map.
We'll also cover the use of a multi-resolution sculpting workflow. We'll talk about setting up this common type of sculpting workflow in MODO and how we can navigate the different levels. Throughout the training we'll cover common sculpting tools, brush tips and nozzle settings that will allow us to detail our creature very quickly. In the end, you'll have the knowledge you need to begin sculpting your own models in MODO.
Lesson 1
Introduction and project overview
01:09
Lesson 2
Working with base geometry
05:49
Lesson 3
Shaping the mesh
07:49
Lesson 4
Setting up image-based sculpting
06:44
Lesson 5
Blocking in the main sculpted shapes
07:27
Lesson 6
Using a multi-resolution workflow
06:52
Lesson 7
Creating wrinkles
11:43
Lesson 8
Detailing the eye areas
09:14
Lesson 9
Sculpting finer details
08:04
Lesson 10
Using masking
07:19
Lesson 11
Adding high-frequency skin detail
08:06
Lesson 12
Adding detail with bump maps
08:20
http://www.digitaltutors.com/tutorial/1327-Getting-Started-with-Sculpting-in-MODO
Download File Size:906.08 MB