2014
Lynda
Veejay Gahir
02:40:00
English
Once you've drawn your initial product design, it's time to take it to a 3D program for modeling. Veejay Gahir takes the initial sketch of a Formula 1 steering wheel from the first part of this series and shows you how to model and render a fully realized version in Maya. He shows how to import the sketch, use box and freeform modeling techniques to create the basic shape, and add details like buttons, dials, and decals. Finally, Veejay shows how to add texture and lights and render out the final view of your model.
This course uses an F1 wheel as an example project, but the techniques can be applied to any other automotive or consumer product. For more information, watch the first part of this series, Sketching an F1 Wheel in SketchBook.
Topics include:
Importing the reference image
Snapping polygons
Creating quads and solids
Adding chamfered edges
Mirroring across a center line
Adding buttons and handles
Positioning lights
Setting up your render
Product design sketches should be technically accurate as well as aesthetically pleasing—even when it's a part as complicated as a Formula 1 steering wheel. Veejay Gahir shows you how to render a design in SketchBook Pro using this complex example: from importing reference images and the initial outline to adding shading, highlights, and feature lines with tools like Flood Fill, Lock Transparency, and various brushes. Veejay also walks you through how to add text to your design and export the final work as a JPEG file.
Introduction 1m 30s
1. Getting Started 17m 3s
2. Creating the Main Body 40m 29s
3. Creating the Buttons 16m 39s
4. Creating the Handle 11m 39s
5. Additional Components 20m 56s
6. Rendering 18m 8s
Conclusion 26s
http://www.lynda.com/Sketchbook-Pro-tutorials/Sketching-F1-Wheel-SketchBook-Pro/160063-2.html
http://www.lynda.com/Maya-tutorials/Modeling-F1-Wheel-Maya/160062-2.html
Download File Size:651.9 MB