2014
Digital Tutors
Lee Magalhaes
01:45:00
English
In this tutorial we explore a different way of sculpting inside of ZBrush by using UVs to create a streamlined and quick workflow for our model.
We'll start by creating a base mesh in Maya and focus on creating a clean and efficient UV map. Next we'll employ a different kind of sculpting technique and workflow in order to create a cool looking low-poly jacket in just under two hours. We'll then finish it off by using dDo and Marmoset Toolbag 2 to render out and test our textures.
By the end of this training you will have added yet another tool to your sculpting arsenal.
1. Introduction and project overview 01:01
2. Creating our base mesh in Maya 10:01
3. Finishing our base mesh 10:01
4. Creating a base mesh inside of ZBrush 10:23
5. Creating UVs for our jacket 10:11
6. Finishing our jacket model inside of Maya 07:47
7. Setting up our modeling workflow inside ZBrush 05:52
8. Testing our sculpting workflow 08:53
9. Keeping track of our sculpt with Marmoset Toolbag 12:32
10. Setting up the seams on our jacket 06:36
11. Creating and finishing a new jacket design 07:23
12. Adding decals and details to our normal map 05:21
13. Creating diffuse and specular maps with dDo 08:54
http://www.digitaltutors.com/11/training.php?pid=1548
Download File Size:334.09 MB