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Digital Tutors Introduction to Maya 2015 €20 buy download

2014
Digital Tutors
Multiple Authors
11:30:00
English

This in-depth Maya 2015 tutorial is designed to help you get a solid understanding of the core features found in Maya and help you to ease your transition into this very powerful program. So during the course of these lessons, you'll have a chance to learn about different aspects of Maya from several of our instructors here at Digital-Tutors.

Digital-Tutors is the worlds largest resource for Autodesk training, and over the years, we've had the honor and the privilege of teaching some of the top artists and studios all around the world. And for the next several hours, we'll be giving you the most structured, well-rounded and easiest to follow Maya training that you'll be able to find anywhere.

In the first portion of this tutorial, we'll be getting you familiar with some of the vocabulary and foundational skills that you'll need in order to begin moving around and working in Maya. From there, we'll move into exploring some of the modeling features found in Maya, and we'll begin building the mech that will be our central project for the remainder of this course.

We'll take you through the entire process of adding textures and materials to the mech, adding animated movement and animation controls, adding dynamics and finally we'll learn how to add lights, shadows and output our final animated sequence.

This training is designed for new Maya users, so our goal is not to weigh you down with a lot of technical information. Instead, we want you to form some really good habits and workflows – getting to see the entire start-to-finish pipeline for this project – and by the end of this tutorial, we want you to be at a point where you can feel very comfortable using Maya.

1. Introduction and project overview
01:36
2. Navigating the viewport
07:45
3. Working with the Maya interface
08:40
4. Creating Maya projects
04:43
5. Working with scene files in Maya
04:59
6. Viewport shading and selection modes
08:25
7. Transforming objects in Maya
07:56
8. Using component mode
07:26
9. Using the Attribute Editor
05:20
10. Grouping and parenting
06:07
11. Using the Maya hotbox
04:56
12. Writing a MEL script
08:43
13. Creating custom shelves
06:11
14. Modeling overview
01:10
15. Adding image planes
06:09
16. Creating a blank for the body
08:06
17. Using Quad Draw to create the body
08:37
18. Finishing the main body topology
07:38
19. Cleaning up the main body
08:24
20. Modeling the thrusters
10:34
21. Adding edges for smoothing
05:36
22. Adding tubes using curves
09:11
23. Adding ribs to the tubes
04:11
24. Modeling the shoulder guards
06:16
25. Building the upper arm
08:48
26. Beginning the lower arm
07:27
27. Adding the extending gun
06:37
28. Adding the claws
07:57
29. Modeling the front detail on the body
04:36
30. Modeling the underside of the body
06:44
31. Building the upper leg
04:00
32. Modeling the lower leg
07:11
33. Adding the shield
07:47
34. Hierarchy and model prep
10:12
35. Materials and texturing overview
01:11
36. Applying simple materials
05:37
37. Using ramps to drive material channels
07:23
38. Adding multiple materials to objects
04:19
39. Working with procedural textures
03:39
40. UV Basics
07:58
41. Using Substance to add metal detail
08:28
42. Using the Ramp Shader
04:27
43. Adding file textures
08:33
44. Adding a bump map
07:13
45. Rigging overview
00:26
46. Cleaning up our scene
06:24
47. Building a control object for the mech's center-of-mass
07:50
48. Finishing the mech's center-of-gravity control
07:51
49. Rigging with Driven Keys
07:58
50. Building your first joint chain
07:55
51. Completing the setup of our initial joint chain
03:49
52. Mirroring joints in Maya
05:02
53. Connecting our leg joints to follow the mech's root
03:56
54. Binding geometry
06:48
55. Creating joint chains for the mech's arms
07:11
56. Controlling the mech's arms
04:55
57. Adding Inverse Kinematics to the limbs
03:59
58. Limb controls
08:21
59. Connecting attributes with the Connection Editor
02:27
60. Controlling the mech's toes
07:39
61. Wrapping up our foot controls
06:01
62. Rigging the mech's weapon
06:17
63. Finishing the initial setup process of the mech's weapons
04:37
64. Controlling the guns
06:28
65. Adding a global control
04:19
66. Making our scene animator-friendly
05:44
67. Animation overview
00:42
68. How to create and edit keyframes in Maya
06:49
69. Managing keyframes in the Graph Editor and cycling animation infinitely
07:39
70. Working with Auto Key and creating simple expressions in the Graph Editor
05:46
71. Working with expressions
05:30
72. Path animation
09:01
73. Starting on the mech's sequence
07:22
74. Animating the mech's platform
10:23
75. Blocking in the mech's performance
06:44
76. Finalizing our blocking pass
06:12
77. Working on the mech's polishing pass
07:40
78. Finishing the mech's polishing pass
10:41
79. Adding a shot camera
04:08
80. Finalizing the shot and previewing animations in real-time with Playblasts
09:03
81. Dynamics overview
00:29
82. Key concepts of dynamics in Maya
07:11
83. Emitting nParticles from a mesh
07:49
84. Editing nParticle properties, using the correct space scale for particle simulations, and setting up collisions
06:44
85. Finalizing our nParticle settings
05:50
86. Shading nParticles
07:34
87. Animating nParticle attributes
06:54
88. Adding more particles to enhance our simulation
06:49
89. Animating our new nParticle object
05:57
90. Adding wind effects to nParticles and improving the quality of your simulation via the nucleus solver
04:58
91. Finalizing our nParticle simulation and working with the nCache tools
06:51
92. Rendering overview
01:10
93. Understanding various light types
10:01
94. Controlling light color and intensity
07:45
95. Adjusting light decay and specular contribution
08:21
96. Altering the Render Stats of Maya objects
08:26
97. Using images to generate realistic lighting
08:31
98. Adding secondary illumination sources to our scene
09:39
99. Baking Substance textures for mental ray rendering
09:30
100. Fine-tuning the rendered appearance of materials
09:55
101. Fine-tuning the rendered appearance of particles
10:20
102. Adding final quality adjustments to our render
10:12
103. Preparing render settings for final output
08:55
104. Rendering the final sequence from Maya
09:31

http://www.digitaltutors.com/11/training.php?pid=1572



Download File Size:1.71 GB


Digital Tutors Introduction to Maya 2015
€20
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