2014
Lynda
Aaron F. Ross
10:45:00
English
In this course, Aaron F. Ross covers all the features you'll need to start creating advanced 3D models and animation with 3ds Max 2015. Learn the most suitable techniques for modeling different types of objects, from splines and NURBS to polygonal and subdivision surface modeling. Then learn how to design 3D motion graphics, set up cameras, animate with keyframes, and assign constraints. Aaron also provides an overview of lighting scenes within a simple studio setup, and construction of materials with the Slate Material Editor. Finally, learn about your hardware and software rendering options, and make your projects more realistic with motion blur, indirect illumination, and depth of field.
Topics include:
Navigating the interface and viewports
Understanding the Modifier Stack
Modeling with polygons and subdivision surfaces
Freeform sculpting
Modeling with splines and NURBS
Linking objects in hierarchies
Modeling for motion graphics
Framing shots with cameras
Creating and editing keyframes
Controlling lights and shadows
Building materials
Texturing with bitmaps and procedurals
Painting objects with Viewport Canvas
Rendering a sequence
Adding special effects with mental ray
Introduction 2m 6s
1. Getting Started 14m 44s
2. 3ds Max Interface 49m 17s
3. Modeling Basics 37m 49s
4. Polygon Modeling 1h 5m
5. Subdivision Surface Modeling 43m 50s
6. Free-Form Modeling 35m 52s
7. Spline Modeling 33m 32s
8. NURBS Modeling 31m 34s
9. Hierarchies 41m 25s
10. 3D Motion Graphic Design 32m 35s
11. Layout and Camera Basics 29m 7s
12. Keyframe Animation 40m 17s
13. Controllers and Constraints 21m 23s
14. Lighting Basics 54m 32s
15. Materials Basics 27m 21s
16. Mapping Textures 46m 48s
17. Rendering Basics 19m 27s
18. Rendering with mental ray 15m 37s
Conclusion 24s
http://www.lynda.com/3ds-Max-tutorials/3ds-Max-2015-Essential-Training/162568-2.html
Download File Size:1.94 GB