2014
Lynda
Aaron F. Ross
04:10:00
English
Creating a virtual image of the product reduces the need for photography. But these images should be carefully textured the to make them realistic . That's when you need to refer to Maya ! Toolkit for materials and lighting is almost limitless . In this course you learn how to do shading, how to place light and visualize the product . Aaron - your guide throughout the production process , starting with the precompiled CAD- model. Aaron uses mental ray shaders and set mia_material_x, puts several different lighting setups , creates separate passages and corrects color in Adobe After Effects. Let Maya will help you visualize products in their best light.
Topics include:
Understanding the scene layout, hierarchy, and display layers
Working with mia_material_x
Creating and optimizing mental ray area lights
Generating reflections with self-illuminated white cards
Providing indirect illumination with Final Gathering
Image-based lighting with high dynamic range files
Rendering to a 32-bit file format
Saving material and lighting components to render passes
Adding ambient occlusion
Layering and color correction in After Effects
Introduction 4m 38s
1. Laying Out the Scene 36m 20s
2. Studio Lighting 44m 43s
3. Shading Models with Materials 1h 18m
4. Image-Based Lighting 22m 3s
5. Rendering and Color Correction 59m 14s
Conclusion 44s
http://www.lynda.com/Maya-tutorials/Creating-Product-Shots-Maya/160716-2.html?srchtrk=index:1%0Alink
Download File Size:1.02 GB