2014
Digital Tutors
Clinton Crumpler
01:30:00
English
Throughout these lessons we will discuss using camera actors to shape player experience and also discuss techniques similar to those used in films.
Camera actors control the view the player has at all times and portray the events the in the game. Many current generation games use cinematic tricks and techniques to sell the believability of the action and game play.
By the end of this training you should feel more comfortable adding Post Processing and Cinematic Effects in UDK.
01. Introduction and project overview 01:00
02. Overviewing the materials 01:55
03. Controlling cameras through Kismet 07:54
04. Depth of field through world properties 07:08
05. Depth of field through camera actors 10:02
06. Generating bloom effects 09:37
07. Applying look up tables 09:58
08. Creating post-process volumes 05:28
09. Designing post-process chains 05:45
10. Controlling scene material effects 11:10
11. Tracking player movements
12. Turning camera views 05:48
13. Reviewing our scene 09:48
http://www.digitaltutors.com/tutorial/1630-Post-Processing-and-Cinematic-Effects-in-UDK
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