2012
GnomonWorkshop
Andras Kavalecz
02:40:00
English
In this tutorial, Andras will guide viewers through the process of creating a still scene, using modeling, painting, and rendering features in Luxology's Modo. Andras starts with the basic layout, demonstrating how to use proxy models to populate the scene. He uses this low resolution scene to define and lock the camera position. Andras continues building his scene by modeling the final objects, along with creating UV maps and textures using Modo's paint features. Step by step, he replaces the proxy models with the final and textured objects. Next he starts lighting the scene. Andras also shows viewers how lights are used to define mood as well as how to separate foreground/background from lights using light-groups. Lastly, Andras demonstrates how to use volumetric lights and how to render separate passes which are needed to finalize the image. After watching this tutorial, the viewer understands the process of creating a scene of medium complexity using Modo. Instructor for this title: Andras Kavalecz
Andras Kavalecz
3D Artist
Andras Kavalecz is a professional 3D artist with over 19 years of experience creating digital art for the broadcast and games industries. His visual effects work can be seen in TV series such as Fringe, Person of Interest, Grimm, Almost Human and Agents of SHIELD. He has worked at such studios as LucasArts, Electronic Arts, Passion Pictures and many others. During his career, Andras has gathered production experience using various leading applications and has also helped to develop in-house proprietary software.
Topics Covered:
Scene setup, Camera and proxy models
Modeling the pig
Modeling the plastic bag and chains
Creating UV maps and textures
Modeling the butcher axe
Modeling the pig head
Replacing proxy models with final objects
Start placing lights and modeling the lamp
Creating UV maps and textures for the butcher axe
Adjusting the pig head
Creating light-groups
Lighting the foreground
Adding volumetric lights
Adding texture details using procedural displacements textures
Adding more detail to pig head
Adjusting lights for background
Introducing camera lens distortion
Setting up render passes / render layers
Comparison of raw Modo rendering and composed image using render passes
Tools
Modeling the Pig
Bag and Chain
UVing the Pig
Texture Setup
Lighting Setup
Texturing the Axe
Materials
Volume Lights
Volume Samples
Rendering and Atmosphere
http://www.thegnomonworkshop.com/store/product/933/Environment-Creation-Using-Modo#.U5Wig8g0_Fk
Download File Size:1.2 GB