2013
Digital Tutors
Lee Magalhaes
02:20:00
English
In this ZBrush tutorial, we will learn how to use ZBrush Mannequins to quickly concept a character.
Throughout this tutorial we will be using the Mannequins that come inside of ZBrush to create a pose and find our character from that gesture. We will be sculpting the entire model without symmetry and have a focus on the anatomy of the human body. By the end of this tutorial, you should be able to add another rapid sculpting technique to your arsenal.
Lesson 1
Introduction and project overview
00:56
Lesson 2
Introduction to the Mannequin system
06:16
Lesson 3
Replacing parts of the mannequin
10:36
Lesson 4
Preparing to merge the different pieces
07:23
Lesson 5
Starting to block out the anatomy
11:02
Lesson 6
Adding more volume to our torso
11:53
Lesson 7
Finishing the torso
11:01
Lesson 8
Creating the anatomy for the lower body
13:59
Lesson 9
Finishing the legs
11:50
Lesson 10
Blocking out the arms
10:57
Lesson 11
Finishing the arms
10:54
Lesson 12
Adding some detail to the face
06:24
Lesson 13
A quick look at the body and hair detailing
06:50
Lesson 14
A quick look at the pants detailing
09:31
Lesson 15
A quick look at touching up the face
07:18
Lesson 16
Final model overview and render settings
03:32
http://www.digitaltutors.com/11/training.php?pid=896
Download File Size:1.73 GB