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Digital Tutors Introduction to Houdini 15 €20 buy download

2015
Digital Tutors
John Moncrief
7:28
English

In this Houdini 15 tutorial, you’ll develop the skills you need to get up and running.
You’ll get the most out of this course when you’re brand new to Houdini, but still have a basic understanding of general 3D concepts. We’ll start with the first time you ever launch Houdini and walk through creating an awesome effects shot.
Along the way, you’ll learn some of the most powerful aspects of this node-based software such as the key concepts of the Houdini user interface, basic geometry manipulation and polygon modeling. We'll also explore how to import geometry, create custom user interfaces, apply materials and manipulate UVs.
We’ll get our feet wet in each step of the pipeline, including modeling, animation, dynamics, lighting and rendering to construct a dramatic FX shot using rigid bodies and fractured geometry.
By the end of this Houdini training, you’ll be able to dive into the other amazing Houdini content in our library with confidence.

1 Introduction and Project Overview
2 The User Interface
3 Desktops and Projects
4 Creating and Transforming Geometry
5 Using The Interactive Transform Tools
6 The Handle Tool and Viewport Arrangement
7 The Network View and Understanding Contexts
8 Further Understanding Contexts
9 Importing Geometry, Display Modes and the Parameter View
10 Understanding Scene Scale
11 The Tool menu and Value Ladder
12 Making Selections and Working With the Edit Node
13 The Edit Node in Practice
14 Basic Modeling Tools
15 The Poly Extrude Tool
16 Ghosting Objects and the Polycap Node
17 Simple Expressions and the Blast Node
18 Poly Bridge Tool
19 Features of the Poly Bridge Tool
20 Spine Shape, Pairing Shift, and Bridge
21 Sub-dividing and Edge Loops
22 Using Expressions to Animate Wheel Rotation
23 Editing the Parameter Interface
24 Duplicating With the Copy Node
25 Understanding Attributes
26 Adding Vertex Normal Attributes
27 Adding UV Mapping Attributes
28 Adding Materials Using Groups
29 Advanced Group Creation
30 Applying Materials
31 Visualizing and Editing Groups
32 Lights, Camera, Mantra
33 Tweaking Existing Principled Shaders
34 Customizing the Generic Principled Shader
35 Merging in the Set Geometry
36 Animating With Keyframes
37 Animating Without Keyframes
38 Working with Initial State Velocity
39 Creating Functional Collision Geometry
40 Using the Friction Physical Property
41 Using the Bounce Physical Property
42 Preparing the Scene For Dynamics
43 Adjusting Bounce and Friction
44 Pre-fracturing Geometry
45 The RBD Glue Object



Download File Size:2.34 GB


Digital Tutors Introduction to Houdini 15
€20
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